﻿/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GeometryCommand_h__
#define GeometryCommand_h__

#include <d2d1.h>
#include <Dwrite.h>
#include <wrl/client.h>
#include <functional>
#include "../render/RenderCommand.h"

namespace SkyEngine2d
{
	
	class IDirectRender;
	
	//! 几何图形的命令
	class SGE_API GeometryCommand
		:public RenderCommand
	{
	public:
		GeometryCommand();
		~GeometryCommand();
	
		using DrawCall = std::function<void(IDirectRender * device)>;
		DrawCall draw;
		Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> & getBrush();
	private:
		static Microsoft::WRL::ComPtr<ID2D1SolidColorBrush>  s_brush;
	};
}

#endif // GeometryCommand_h__
